• Shoutbox 

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    General help
    The MGC Chatbox Evo is really easy to use

    You can :
    1. Send chats : you just have to enter the text in the dedicated input field and then to validate it by pushing the return key ou by clicking on the OK button.
    2. Format the chats :
    3. once you un-collapse the chatbox formatting toolbar by clicking on the BBCode button, you have access to different formatting options for your chats. You can format a chat by selecting a part (or the totality) of it and then select one of the buttons/list. You can also add empty formatting tags by selecting nothing and clicking one of the buttons/menu thus allowing you to add the chat text afterwards between these tags.*
    4. Access to the different channels : you can have access to different channels restricted to only some usergroupds or for specifics use of the chatbox. The different channels are accessible from the buttons on the left of the chatbox.*
    5. Edit your chats (or others chats) : the edition of a chat can be done by a simple double-click on it.*
    6. Use specific commands : some commands can be accessible in the chatbox depending on the will of the administrator(s) of your forum. These commands let you execute specific actions of formatting, management, etc... You will herebelow the information on the command which are accessible to you. You must notice that you are not forced to use the command prefixes (/command_name) when you use them in the channel they are attached to (except in the general channel).*
    * : Depending on the settings chosen by the administrator(s) of the forum, you might not have access to all these features.
  • News RSS Feed

    by Published on 06.05.2012 22:20  Number of Views: 271 
    Article Preview


    I´m Thinking about to host 6 New DE Server´s with 50 slots.

    these makes in total 300 Slots for DayZ ...
    by Published on 25.03.2012 07:06     Number of Views: 241 





    Cause of the shutdown of the Project reality Server, we had room to rehost the Old Berzerk Missions which are made by Zaphod.

    they have a small image issue but thats all and they Perform fine.

    i opend a ArmA II Server with version 1.11 (Free user´s can Join in to)
    with 128Slots.

    Servername is: DAO.nu PVP Berzerk 1.11 with 128 Slots.

    the Server contains following Missions:

    ch128_berzerk_v2_beta84_berezino.chernarus.pbo
    ch128_berzerk_v2_beta84_elektrozavodsk.chernarus.p bo
    ch128_berzerk_v2_beta84_green_mountain.chernarus.p bo
    ch128_berzerk_v2_beta84_kozlovka.chernarus.pbo
    ch128_berzerk_v2_beta84_rogovo.chernarus.pbo
    ch128_berzerk_v2_beta84_sobor.chernarus.pbo
    ch128_berzerk_v2_beta84_staroye.chernarus.pbo
    ch128_berzerk_v2_beta84_zelenogorsk.chernarus.pbo
    ch128_berzerk_v2_vybor.chernarus.pbo



    the Download could be found here in our Forum leave some comments there.

    Update 

    by Published on 16.03.2012 03:47

    Aufgrund eines größeren Updates der DAO Seite,

    ist das DAO style veraltet und muss überarbeitet werden. ...
    by Published on 24.12.2011 19:54


    J-Guid informed us LordJarhead released version 1.4 of his famous J.S.R.S. Soundmod on the BI forums.
    We are in the process of uploading these files to our file servers but in the meantime you can use one of the provided other mirrors to get your J.S.R.S. sound mod appetite satisfied!

    Changelog:
    v1.4
    *Changed: Signatures and key are updated to version 2 for more safity of cheaters
    *Fixed: most error causing trouble or performance lags
    *Fixed: strange error causing an CTD when using Hydras on A10/AH64
    *Fixed: volume differences
    *Reworked: the whole environment system by using BIB_Ambience config system from CarlGustaffa
    *Added: Multibl and characteristic helicopter distance sounds
    *Reworked: Most handheld weapons with real recoeded sound samples
    *Changed: Most entries for dinstances on both vehicles and weapons
    *Fixed: All kind of missing wss RPT's
    *Added: Parts from Project Zero like some reloading sounds
    *New: All explosions are totally new
    *New: Added a new script for adding distance sounds for all kind of weapons
    *Added: Some new vehicles like the LandRover and the AH1Z
    *Reworked: The A10 and AH64 for the first time with real recorded HD samples
    *Added: New kind of far sonic cracks, also calles snaps. Impressiv amount of atmosphere
    *Reworked: All kind of Sonic crack sounds
    *Added: Some more handheld weapons
    *Fixed: Some missing wss and empty sounds on M110
    *Fixed: Alarm sounds on some helicopter
    *Added: New T72 real recorded HD sound samples
    *Reworked: T90 got a new sound kit
    *Reworked: As well as the BMP2
    *New: Over 330 sound samples just for environment
    *Reworked: All bullethits
    *Added: An small config entry wich allows me to simulate sound of far away flying helicopters
    *Changed: Most volume entries for all kind of sounds
    * AND A LOT MORE STUFF I DONT EVEN REMEMBER! *


    Download: http://fs.dao.nu/hidden/@JSRS1.4.7z
    by Published on 23.12.2011 16:34

    Prague, Czech Republic December 22nd
    Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce that just before Santa’s sleigh glides across the rooftops of good boys and girls the world over, our own Christmas present surprise is a new mega update encompassing the whole range of Arma II, Operation Arrowhead & their DLC.

    The list of titles updated in today’s patch release extravaganza is as follows:
    • Arma 2: Operation Arrowhead / Combined Operations / Reinforcements 1.60
    • Arma 2: British Armed Forces DLC for Operation Arrowhead (data) 1.03
    • Arma 2: Private Military Contractors DLC for Operation Arrowhead (data) 1.02
    • Arma 2 (engine+data) 1.11
    • Arma 2:Free (engine+data) 1.11


    Highlights from today’s patches:
    • Operation Arrowhead patched to 1.60
      • New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options.
        Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
        Netcode, VON and dedicated server fixes plus configuration additions in place
        Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
        AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
        Aircraft & Helicopter simulation received slight improvements
        ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
        Numerous other small bugs/glitches fixed

    • Arma 2 patched to 1.11
      • Numerous bug fixes, multiplayer code tweaks and mission fixes
        ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

    • Arma 2:Free patched to 1.11
      • MP Code brought into line with Arma 2 for compatibility
    • BAF patched to 1.03 and PMC patched to 1.02
      • Several stability and game saves fixes as well as mission tweaks, also new BAF missions included.


    We would like to thank all BIF & CIT staff/mods/volunteers, the whole ARMA community, our partners and everyone who helped us to release this mega-patch!

    Merry Christmas, happy holidays and a Happy New Year to all!




    Download: http://fs.dao.nu/ArmA%20II/Patches/C..._Update_160.7z
    by Published on 01.12.2011 19:44

    Thanks to Tango for this great movie showing him and his little Private chopper :-)

    by Published on 18.11.2011 19:03

    due Problems with V2 Signatures and some other stuff DAO Valhalla needs now Latest Beta patch!!

    downloadable
    ...

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